It now grants healing instead of recovery again. Reverted the change on What Doesn't Kill You. Nerfed the scaling power and threshold of Combo. Dracula (Demon), Buer, Werewolves and Medusa are now considered to be Beasts (crits with the Crowbar).Dracula (Humanoid)'s fire pillars are now slightly easier to avoid (in terms of intervals) but are not rollable anymore.Elite Mermans should now fire 2 big fireballs instead of a big one and a normal one.Haunted Armor (the one with an axe) should now activate at a slightly longer range.Medusa's flurry attacks should now have a small pause after the end of the attack.Throwing Axe can no longer roll the Fire Bullet affix.Medusa Head deals more damage and bumps further.Īdded a long cooldown when the Cat is killed by the Queen.Holy Water has a bigger vertical hitbox, and the flame now deals damage.Its cooldown now starts upon its destruction. Rebound Stone now deals slightly more damage, and has a smaller but longer window before being able to "catch it" (i.e., trigger the crit).Alucard's Shield has better parry windows, and the whole combo will now crit after a parry.Bible is now considered to be a heavy weapon.The ghosts gathered by Death's Scythe now have a slightly smaller explosion radius. Whip Sword's transformation attack hitbox tended to bug, it should now be consistent with its visual FX, which means it won’t only hit one single target anymore.Whip Sword - Whip Form now passes through shields. Dead Inside: Doubles your life but prevents ALL healing sources.
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